![]() ![]() The icon should be authored as an *.ico file and can be 16x16, 32x32, 48x48, or 64圆4 pixels in size, and 8-bit, 24-bit, or 32-bit in color depth. Once that is done you will need to give your game a favicon and a Splash Screen. For example, a Chrome Store app may require that you add window.localStorage = undefined to the output JS, for which you would use this option. You also have the further options to send all debug output to the JS console of your browser, and to prepend the *.js output with any extra JavaScript necessary for your game. the default is "index.html", but you may wish to change this to ".html" for example. select a new name for the output HTML file. select a new name for the folder where your HTML5 game files will be stored (default is "html5game"). set the title that will be shown on the browser. ![]() This should have been added in as an extension to the GameMaker: Studio resource tree (there is a demo of this included with the program) and will override the standard loading bar when selected. ![]() This can be very useful if you have a website design implemented or want to include certain features in all your HTML5 builds. ![]() These tabs are explained in the following sections.Īt the top of the window you can set the File options for your HTML5 game, which includes: - adding a custom index.html to use instead of the pre-defined one that GameMaker: Studio generates by default. The HTML5 tab in the Global Game Settings is split into two separate sub-tabs (accessible on the left of the window) to make changing and updating the information for your game clearer and less complicated. ![]()
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